Camera shots and Camera angles
Common Camera Shot Sizes
1. Extreme Long Shot (ELS): Shows a very wide view, often landscapes; subjects are tiny.
2. Long Shot (LS): Shows the full body from head to toe.
3. Wide Shot (WS): Similar to long shot; captures the whole scene.
4. Medium Long Shot (MLS): Knees-up framing.
5. Medium Shot (MS): Waist-up.
6. Medium Close-Up (MCU): Chest-up.
7. Close-Up (CU): Focuses on a subject’s face or specific detail.
8. Extreme Close-Up (ECU): Shows an extreme detail (e.g., eyes, lips).
9. Two-Shot: Two characters in the same frame.
10. Over-the-Shoulder Shot (OTS): Shot from behind someone’s shoulder.
Common Camera Angles
1. Eye-Level: Neutral perspective.
2. High Angle: Camera looks down on the subject.
3. Low Angle: Camera looks up at the subject.
4. Bird’s Eye View / Overhead: Directly above the subject.
5. Worm’s Eye View: Very low, near the ground, looking up.
6. Dutch Tilt / Dutch Angle: Tilted to create tension or unease.
7. Point of View (POV): Shows what a character sees.
Editing Fundamentals
Editing is the process of putting shots together to make a story clear and engaging.
One of the main fundamentals is continuity, which makes the video flow smoothly so the audience doesn’t notice the cuts.
Another key idea is montage, where many short clips are used to show time passing or events happening quickly. Editors also control pacing, making scenes feel fast and exciting or slow and emotional. Good editing focuses on emotion, choosing moments that make the audience feel something, and it also controls how the story unfolds by revealing information at the right time.
Sound plays an important role by helping cuts feel smooth, such as when audio continues into the next shot.
Transitions like fades and dissolves help show changes in time or scene, and choosing the right shot or angle ensures everything is clear and effective.
Image formats
JPEG ( Joint Photographic Experts Group)
JPEG is great for photographs, complex images with lots of colors, or gradients.
Typefaces are complete sets of characters (letters, numbers, symbols) designed with a special visual.
Richard Kaja

What I Like About My Work
I like that my design is bright and eye-catching. The green dragon stands out well against the cave background, and the red scarf adds a nice contrast. The text at the bottom is clear and easy to read, and the overall style looks fun and appealing.
What I Could Do Better
I could improve the smoothness and accuracy of some shapes to make the dragon look more polished. Adding shading or texture would give the design more depth, and I could include more detail in the background to make the poster look more complete. I could also improve alignment to make everything look neater.
How I Made This in Illustrator
I created the illustration using basic shapes in Adobe Illustrator. I used circles, rectangles, and ovals, then edited them with the Direct Selection Tool to form the dragon’s body, wings, and face. I layered and combined shapes to build the character, added the scarf using curved shapes, and created the cave background using simple filled shapes. Finally, I added the “WAWEL” text using the Text Tool.

Double Exposure
natural appearance. This hands-on experience was not only engaging but also helped us develop our skills in digital manipulation.
First, I applied the tattoo and adjusted its position by rotating it to find the perfect spot on the woman's body.
After getting multiple tattoos on her body, this was the result. Although a few didn't turn out well, I think the final product is great.
A Day in the Life of
a Student Proposal (Video)
1) Mind Map
Locations: Home,
School, Park
Activities: Editing (Photo/Video),
Tacking, Pictured with a camera, riding BMX with lots of differenOverall, it shows a general understanding of the topic, though more written content could add depth.t shots.
People: Me (Andrei
main “character”, showing a day in my life as a student), Irina (another student,
Haydar (another student showing his passion)
Themes are Fun,
activities of the day (riding, gaming, etc.)
This proposal
outlines a video project titled “A Day in the Life of a Student”, which
will provide a personal and relatable insight into my daily activities as a
student. The video will highlight the balance of academic responsibilities,
social interactions, and personal downtime, capturing the essence of student
life in a fun and engaging way.
The video will focus
on three main locations: Home, School, and the Park.
Home: We’ll begin by
showing my daily routine at home, from waking up in the morning to preparing
for school. This segment will provide a glimpse into the quieter, more focused
moments of a student’s life, such as studying and managing assignments.
School: The next part of
the video will transition to my school environment, showcasing classroom
activities, interactions with friends, and various school events. This segment
will emphasize the social aspect of student life, including studying with
classmates and participating in extracurricular activities.
Park: Finally, the video
will shift to a more relaxed setting, highlighting moments of leisure at the
park. Here, I will capture activities such as riding my bicycle, taking photos
of nature, architecture, and cars. This segment will emphasize the importance
of taking breaks, enjoying the outdoors, and staying active.
The goal of the video
is to inspire and connect with other students by showcasing experiences they
can relate to. It will be both entertaining and thought-provoking, providing a
snapshot of student life beyond the classroom.
A day in the life of a student (Graphic poster)
Poster Evaluation
Title: A Day in the Life of a Student
My poster clearly shows what a student’s day is like. The sun, trees, and a student in a graduation cap all represent learning, growth, and a bright future. It matches the theme well.
The design looks neat and balanced. The student at the bottom and the title at the top make it easy to follow. The background colors (yellow to red) give the poster an energetic and happy feeling. The simple line drawing keeps it clean and modern.
The words inside the cloud shapes look fun and creative. To make it even better, the text could be made a little more even in size and placement.
The sun shows positivity and a new start.
The trees mean growth and learning.
The graduation cap stands for education and success.
The camera and Photoshop icons show creativity and hobbies.
The bright colors are eye-catching and show energy and excitement, which fit a student’s busy day.
Using simple shapes and symbols to tell a story is very creative. It mixes school life with nature and creativity nicely.
I could make the text more aligned and easier to read, with more small details like books or a clock to show more of a student’s routine, using matching styles for all icons.
The poster effectively conveys its main message through the title "A Day in the Life of a Student." While it does not include much text or data, the visuals represent the busy and fast-paced nature of student life. The images are relevant and support the overall theme. The key ideas are presented visually rather than verbally, which helps clarify the concept but limits direct explanation.
Overall, it shows a general understanding of the topic, though more written content could add depth.
A day in the life of a student
https://youtu.be/UuiJbN2YwY4
Black Noir
Research
For this project, I researched three well-known media companies:
National Geographic
Sony
&
Rockstar Games
I wanted to find out when they were founded, where they are based, what they are famous for, and how people feel about the things they make. To do this, I used a mix of secondary research (information from online sources) and primary research (asking people directly).
I started with the secondary research. National Geographic is an American company that began in the late 1800s. It is based in Washington, D.C., and is known for its wildlife and nature documentaries. These shows are educational and usually feature real animals in their natural habitats.
Next, I looked into Sony. Sony is a Japanese company that started in the 1940s and is based in Tokyo. It works in lots of different areas, but for this assignment, I focused on Sony Pictures and Sony’s gaming division. They produce films, TV shows, and PlayStation games that many people recognise.
Finally, I researched Rockstar Games, which was founded in the late 1990s and is based in New York. Rockstar is known for creating big, open-world games with strong stories. Their games are very popular and often talked about in the gaming community.
For my primary research, I asked classmates whether they had watched or played anything from these companies. Most people had seen a National Geographic documentary at some point, often at school or online. Nearly everyone had played a game made or published by Sony, and even more people were familiar with Rockstar’s games.
I also asked for their opinions. People said National Geographic’s programmes were interesting and relaxing to watch. Sony’s work was described as “good quality” and “fun”, and Rockstar’s games were praised for being detailed and exciting.
In conclusion, researching these companies helped me understand how different types of media are made and how audiences respond to them. The secondary research gave me the facts, while the primary research showed me what people actually think and enjoy
Ident video
In this video, you'll see my identity.


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